re-running triangulation on modified polygon fails

Using the latest development source, I was doing the folloing: add a few vertices to a polygon p perform p.Triangulate add another vertex to p perform p.Triangulate again This currently fails w...

Id #11035 | Release: None | Updated: Nov 7, 2016 at 2:47 AM by ZCloud | Created: Dec 6, 2015 at 3:55 PM by bluenote10

Voronoi for polyons with touching points crashes

Example input: 7 2 0 1 0 0 0 1 1 2 0 1 2 2 2 1 3 0 2 1 4 0 1 1 5 1 1.5 1 6 1 0.5 1 8 1 0 0 1 1 1 1 2 1 2 2 3 1 3 3 4 1 4 4 5 1 5 5 6 1 6 6 4 1 7 4 0 1 1 0 0.2 1.0

Id #10963 | Release: None | Updated: Jul 16, 2015 at 4:44 PM by wo80 | Created: Jul 16, 2015 at 4:44 PM by wo80

Fix GetHashCode

GetHashCode() should be the same for the lifetime of the object, which means it shouldn't be set/altered during meshing. Affects Vertex, Segment and Triangle classes.

Id #10683 | Release: None | Updated: Jul 24, 2014 at 8:07 PM by wo80 | Created: Jul 24, 2014 at 8:07 PM by wo80

Invalid Bounded Voronoi

Triangulate the following polygons with mesh.Behavior.ConformingDelaunay = true; Example 1: voro-err-1.poly 8 2 0 1 0 1 1 1 1 -1 1 1 2 -1 -1 1 3 1 -1 1 4 -0.5 0.4 2 5 0.7 0.4 2 6 -0.7 -0.4 2 ...

Id #10599 | Release: None | Updated: May 22, 2014 at 6:46 PM by wo80 | Created: Apr 24, 2014 at 1:35 PM by wo80

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