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Additionally the following properties give access to the geometry:

Name | Type | Description |
---|---|---|

Bounds |
BoundingBox | Gets the bounding box of the input geometry. |

HasSegments |
bool | Indicates whether the geometry should be treated as a PSLG. |

Count |
int | Gets the number of points. |

Points |
IEnumerable<Point> | Gets the list of input points. |

Segments |
ICollection<Edge> | Gets the list of input segments. |

Holes |
ICollection<Point> | Gets the list of input holes. |

Regions |
ICollection<RegionPointer> | Gets the list of regions. |

# A box with eight points, no attributes, one boundary marker. 8 2 0 1 # Outer box 1 0 0 0 2 3 0 0 3 3 3 0 4 0 3 1 # Inner square 5 1 1 0 6 2 1 0 7 2 2 0 8 1 2 0 # Eight segments with boundary markers. 8 1 # Outer box 1 1 2 0 2 2 3 0 3 3 4 5 4 4 1 5 # Inner square 5 5 6 0 6 6 7 0 7 7 8 0 8 8 5 0 # One hole in the middle of the inner square. 1 1 1.5 1.5

// Create InputGeometry using overloaded constructor which takes the number // of input points as parameter. var geometry = new InputGeometry(8); // Add the points. geometry.AddPoint(0.0, 0.0); // Index 0 geometry.AddPoint(3.0, 0.0); // Index 1 etc. geometry.AddPoint(3.0, 3.0); geometry.AddPoint(0.0, 3.0, 1); // Add a marker. geometry.AddPoint(1.0, 1.0); geometry.AddPoint(2.0, 1.0); geometry.AddPoint(2.0, 2.0); geometry.AddPoint(1.0, 2.0); // Add the segments. Notice the zero based indexing (in // contrast to Triangle's file format). geometry.AddSegment(0, 1); geometry.AddSegment(1, 2); geometry.AddSegment(2, 3, 5); // Add a marker. geometry.AddSegment(3, 0, 5); geometry.AddSegment(4, 5); geometry.AddSegment(5, 6); geometry.AddSegment(6, 7); geometry.AddSegment(7, 4); // Add the hole. geometry.AddHole(1.5, 1.5);

/// <summary> /// Add a polygon ring to the geometry. /// </summary> /// <param name="points">List of points which make up the polygon.</param> /// <param name="mark">Common boundary mark for all segments of the polygon.</param> public static void AddRing(this InputGeometry geometry, IEnumerable<Point> points, int mark = 0) { // Save the current number of points. int N = geometry.Count; int m = 0; foreach (var pt in points) { geometry.AddPoint(pt.X, pt.Y, pt.Boundary, pt.Attributes); m++; } for (int i = 0; i < m; i++) { geometry.AddSegment(N + i, N + ((i + 1) % m), mark); } } /// <summary> /// Add a polygon ring to the geometry and make it a hole. /// </summary> /// <remarks> /// WARNING: This works for convex polygons, but not for non-convex regions in general. /// </remarks> /// <param name="points">List of points which make up the hole.</param> /// <param name="mark">Common boundary mark for all segments of the hole.</param> public static void AddRingAsHole(this InputGeometry geometry, IEnumerable<Point> points, int mark = 0) { // Save the current number of points. int N = geometry.Count; // Hole coordinates double x = 0.0; double y = 0.0; int m = 0; foreach (var pt in points) { x += pt.X; y += pt.Y; geometry.AddPoint(pt.X, pt.Y, pt.Boundary, pt.Attributes); m++; } for (int i = 0; i < m; i++) { geometry.AddSegment(N + i, N + ((i + 1) % m), mark); } geometry.AddHole(x / m, y / m); }

Using the extension methods, the above example will now read

// Outer square var outer = new Point[] { new Point(0.0, 0.0), new Point(3.0, 0.0), new Point(3.0, 3.0), new Point(0.0, 3.0, 1), }; // Inner square var inner = new Point[] { new Point(1.0, 1.0), new Point(2.0, 1.0), new Point(2.0, 2.0), new Point(1.0, 2.0), }; var geometry = new InputGeometry(8); geometry.AddRing(outer, 5); geometry.AddRingAsHole(inner);

Last edited Feb 28, 2013 at 10:07 PM by wo80, version 27

Hello,

I'am looking for how to define a non convex hole. I have a hole looking like a moon quarter and of course the center is off the geometry. I don't understand why AddHole() takes a location ?!

Could you help me please ? Thanks a lot

I'am looking for how to define a non convex hole. I have a hole looking like a moon quarter and of course the center is off the geometry. I don't understand why AddHole() takes a location ?!

Could you help me please ? Thanks a lot