multithreading support ?

Apr 20, 2015 at 11:41 AM
I must say this is a nice and smooth triangulation algorithm I have ever use. To make it better, I notice that at the Mesh class, a static object Triangle dummytri and Segment dummysub were used and this could cause a problem when two or more different thread are running and referring to the same objects at the same time, not sure whether you notice about this issue or not?
Apr 20, 2015 at 6:52 PM
I guess you are refering to the beta 3 code? The latest code removes most of the static objects, so processing multiple meshes in parallel should work.
Apr 21, 2015 at 2:35 AM

Just tested the code, I notice there are a lot of changes if compare to beta 3. Anyway it works perfectly! Thanks for your great Job.

Is this latest code will be used to replace the previous beta 3 in the future?
Apr 21, 2015 at 9:04 AM
Yes. Some of the major changes are documented here.