Voronoi regions in Beta 4?

first post: Geri wrote: Hi, where can I enumerate Voronoi regions (and its points) in the ...

latest post: Geri wrote: Thanks for that! I have some code integrating Triangle.NET into Un...

Fix Unity compiler errors.

first post: Geri wrote: Hi, I'm using the library with Unity. Made some fixes to solve U...

Migrate documentation to GitHub

first post: Geri wrote: Hi, great library! I just forked the project to GitHub (preserving...

latest post: Geri wrote: Actually I found the commit at https://triangle.codeplex.com/Source...

Instead of triangulate how to import mesh if mesh information is there?

first post: rame2040 wrote: List<PointF> lstPoints; TriangleNet.Mesh mesh; Rand...

latest post: wo80 wrote: Use TriangleNet.Meshing.Converter.ToMesh(poly, triangles): // Cre...

Great project and a question

first post: mpeet wrote: This is an awesome library, thanks for doing it! I have been stru...

latest post: mpeet wrote: This is awesome, thank you so much for the reply. I followed your ...

answered by: wo80 wrote: I usually just ignore _invalid_ triangles (setting the ```triangle....

Mesh generation respecting border (Beta3)

first post: Giacomo1989 wrote: Hi all, I have an issue in generating mesh compliant with edge. I h...

latest post: Giacomo1989 wrote: Hi Humunculus, unfortunately I cannot see the picture you uploaded,...

Quadrilateral and other types of elements

first post: Isdas wrote: Hi, Again; thank you for the great work on this project. It is re...

latest post: jianchunhuang wrote: Is there any news about quadmesh? Isdas pointed out that there is ...

3d points

first post: alkis2810 wrote: Great work ... i use 3d points on a projects but when i triangulat...

latest post: wo80 wrote: This discussion has been copied to a work item. Click [here](https:...

Mesh refinement polygon error

first post: petrasvestartas wrote: Hi, When I triangulate mesh it looks fine and when I follow the la...

latest post: wo80 wrote: I guess you are smoothing the mesh? Make sure that vertices that sh...

Using Behaviour for constraining mesh

first post: Giacomo1989 wrote: Hi all, using beta3, I'm generating a mesh for my non-convex figur...

latest post: wo80 wrote: This is not possible at the moment. Quality meshing is implemented ...