Adding internal nodes on the line

first post: sirkris wrote: Thanks for the package. It is great. I have a question: Is it poss...

Topological inconsistency after splitting a segment on simple data

first post: jmaeding wrote: I was very happy to find triangle.net, and am working through an is...

latest post: jmaeding wrote: I figured it out, soooooooooo stoked. As I was doing test cases, I ...

Topological inconsistency after splitting a segment.

first post: hessoka wrote: hello, i'm trying to migrate from Jonathan Shewchuk's Triangle la...

latest post: Shadowtalp wrote: Hi, I am having this issue too. I used the FileProcessor.Write() fu...

Drawing - Double Lines

first post: rockmover001 wrote: I'm sure this has been asked before but I cant seem to find it, so ...

latest post: wo80 wrote: Take a look at * the public [TriangleNet.Meshing.Iterators.EdgeIte...

Is there an easy way to highlight (paint in a different color) a specific point or edge within the mesh?

first post: Crovadore wrote: Hello! I was wondering if there's an easy way (without major code ...

latest post: wo80 wrote: There's no support for rendering selected mesh objects. The whole ...

Voronoi regions in Beta 4?

first post: Geri wrote: Hi, where can I enumerate Voronoi regions (and its points) in the ...

latest post: Geri wrote: Thanks for that! I have some code integrating Triangle.NET into Un...

Fix Unity compiler errors.

first post: Geri wrote: Hi, I'm using the library with Unity. Made some fixes to solve U...

Migrate documentation to GitHub

first post: Geri wrote: Hi, great library! I just forked the project to GitHub (preserving...

latest post: Geri wrote: Actually I found the commit at https://triangle.codeplex.com/Source...

Instead of triangulate how to import mesh if mesh information is there?

first post: rame2040 wrote: List<PointF> lstPoints; TriangleNet.Mesh mesh; Rand...

latest post: wo80 wrote: Use TriangleNet.Meshing.Converter.ToMesh(poly, triangles): // Cre...

Great project and a question

first post: mpeet wrote: This is an awesome library, thanks for doing it! I have been stru...

latest post: mpeet wrote: This is awesome, thank you so much for the reply. I followed your ...

answered by: wo80 wrote: I usually just ignore _invalid_ triangles (setting the ```triangle....